THE FIRST BERSERKER: KHAZAN NO FURTHER UM MISTéRIO

The First Berserker: Khazan No Further um Mistério

The First Berserker: Khazan No Further um Mistério

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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

Não sei se isso foi por questão intencional por design ou resultado por 1 erro, contudo tenho a impressãeste do de que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados através “surpresa” qual este estúdio preparou — mas vale a pena insistir um pouco de modo a atravessar dela.

A gameplay parece muito a de Nioh, ao ponto por quase parecer 1 sucessor espiritual do game. Khazan possui entrada a 3 ESTILOS do armas: lança, espada Enorme e empunhadura dupla usando espada e machado, com cada uma dessas armas tendo sua própria árvore por habilidades onde este jogador consegue montar builds completamente variados para o mesmo Genero por arma.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

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Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those The First Berserker: Khazan who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

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It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Isso faz parecer qual parte do progresso foi jogado no lixo e honestamente nãeste entendi tal decisãeste de “resetar” certas coisas do mapa após sair dele.

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It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

Enquanto é normal que jogos do finesse soulslike tenham “muros” de modo a testar a habilidade Destes jogadores, demorou 1 Porreiro tempo até qual outro inimigo exigisse tanto quanto este terceiro chefe do game.

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